The complaining is for real. F1 24’s handling is bad. To the point of undriveable. For me anyway.
But I’ve been driving this game on a gamepad for eight years, currently using no less than an Xbox Elite Series 2 to tune my inputs for maximum stability and smoothness. And it’s true, just being away from the game for a good two or three months requires me to almost re-learn how the car behaves, if I intend to drive at a high difficulty or set respectable lap times in Time Trial.
But whenever the game has thrown me a problem that seemed to me to be intractable, I’ve always reminded myself that millions play this series; that gamepad is the preferred method of play; that I’m not special in either talent or knowledge here, and I’ve always found a way to keep playing. Maybe it was a car setup or a calibration setting, but — as a point of pride — I still found a way to solve Baku’s inscrutable downforce demands or the Hotel Hairpin at Monaco.
That’s going to take a bit more work this time, if not one hell of a title update from Codemasters altogether. I am not the only one with this complaint.
Redditors are already pining for F1 23 — which I agree, is probably the best-handling game in the series, but I still had to spend time understanding it, and it was still a white-knuckle ride, especially in those all-out qualifying laps.