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Path of Exile 2 upcoming patch will bring a world of changes – here’s what we know

DATE POSTED:December 17, 2024
path of exile 2 classes

Path of Exile 2 has gotten off to a flying start but now the hard work begins on progressing the game from these initial early stages to one that players will want to spend time with for months and years.

We have had a few minor patches and hotfixes so far but we are now awaiting an incoming patch imminently that is going to be pretty major by the looks of it. Grinding Gear has given us a large blog post with a massive list of what’s happening, and that isn’t even the full patch notes at this stage, merely highlights, so it definitely seems like this patch will be one you will want to check out as it seems a lot of balancing and QoL has been going on.

Path of Exile 2 fast Travel and gameplay changes

Whatever your views on Fast Travel in games, it seems PoE is going to be getting it. The blog post states, “We’ll be adding the capacity to fast-travel between Checkpoints within an area, as well as adding many more checkpoints to areas, generally at all entrances and exits to areas, meaning if you find these first you’ll be able to instantly travel to them to continue exploring.”

The post goes on to say, “We’ll also be making Passive Point respeccing cheaper, especially at higher levels. It had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn’t exponentially grow as much. This should generally result in approximately 40-50% less gold cost for respeccing between the start and middle of endgame progression.”

Path of Exile 2 has been live for just over a week! We’ve addressed some feedback already and are working on more fixes for key pain points in an upcoming patch. The full patch notes are coming soon, but check out some of the more significant changes in this news post.… pic.twitter.com/DJO5Af1Srv

— Path of Exile (@pathofexile) December 16, 2024

Endgame and Monster Balance

A series of changes are being made to the balancing of monsters and the endgame in general. These so far are listed as

  • Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame.
  • Chaos Damage now also scales less aggressively over the Endgame.
  • Critical Strikes from monsters now deal 40% less bonus Damage.
  • Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the “Elite” monsters appearing.
  • Disabled the Volatile Crystals Modifier, we’ll revisit this in the future pending telegraphing improvements.
  • Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage.
  • The Siphons Flask Charges Modifier on Monsters now drains ten times less Flask Charges per second. (This was unintentionally draining way too many charges)

A ton more changes are being made to the balancing for skill and gems as well as characters and items. If you want to dig deeper you can check out the full post for yourself.

When is the Path of Exile 2 patch?

At the moment there is no date given but with this amount of detail already we reckon it will probably drop within the next couple of days. The post from the devs states “upcoming patch” as you can see above, so keep an eye on the official X account to stay up to date.

Other Path of Exile 2 articles you may like

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